
The game adjusts some hidden values, why not let the user to truly customize their experience? Preferably true custom difficulty would be great But in comparison tragic hero will feel like easy mode if you try the same strategies there.Īnd the point of there just being 4 modes doesnt work because you can mix combat difficulty(how hard combat is) and overland difficulty(how strong opponents are) for a total of 16 different types of difficulty. With good builds it can turn into normal difficulty but rng can still screw you over. Walking Lunch difficulty is really hard but very rewarding. If you play on Ironman but dont like rng then you can also go storyteller combat and walking lunch overland, that'll feel more like the 'normal' mode because the stronger opponents still feel challenging. Tragic hero is just a combination of hard combat and strong opponents.Īdventurer is a combination of challenging combat and average opponents. Originally posted by Green riding hood:So do you want a new difficulty or more customization? The dev said you can increase overland difficulty and keep combat difficulty to get stronger opponents but have less rng. Some enemies simply are stronger then others and its also rng if they join your combat or not.

An invisible hunter scouting, Mystic interfusing or a warrior going guardian is a good way to avoid that but its not a sureway strategy. Its sort of normal to get oneshot in one round just by unlucky positioning. Playing on lower difficulty allows you to 'adventure' and experience how your stories play out.Ĭomplaining about game elements like getting stunlocked by gorgons or the insane health of drauven is a better way of addressing the absurd game balancing instead of stating one difficulty itself is absurd.Ībout getting oneshot. Playing on higher difficulty is a good chance to challenge yourself or to challenge your veteran legacy heroes. If you use mythwalker legacy heroes then even tragic hero difficulty becomes a complete push over. Some might even say to purposely kill one hero to allow your other heroes to succeed. You can survive on adventurer difficulty and above by being very strategic and lucky. Turtling reduces the chance of rng to kill you off which is a viable strategy in most games. In order to join the game you will have to know the IP address of a dedicated server from QuakeWorld servers you wish to connect to.This is normal.

If you are not using GOG GALAXY, press Start Menu -> Programs -> Quake - The Offering -> QuakeWorld (client).

If you are using GOG GALAXY select the game in GOG GALAXY -> Customization -> Additional Executables -> QuakeWorld (client).

If you would like to play the game over the Internet, then you will have to use QuakeWorld. In Command Prompt type IPCONFIG, and press Enter. IPv4 Address is the local IP address. Simply press WinKey+R to open Run window and type CMD. Host can easily check the local IP address directly from Windows. You will have to type the local IP address of the computer you want to join, within a local area network. If you would like to play the game in a LAN environment, simply start the game as usual, and select the Multiplayer from game's options. If DirectPlay is also not installed, then you will have to install DirectPlay. Firstly, adding the game installation folder, to your security software (anti-virus, firewall, etc.) exceptions list will be required.
