
Steam Workshop support for the mods has also been released. This means that Total War: Three Kingdoms mods will offer the best, most refined version of the title, going further than the game devs would ever dare to.

Then again, Steel Faith Overhaul II for Total War: Warhammer II seems to work under similar limitations and it still manages to make the game much, much better. Now, I’m no modder, but the campaign map and game code limitations mean that we won’t be seeing total conversion mods – so no Lord of the Rings, Warhammer or similar conversions that were possible on the ancient and venerable Medieval II: Total War. However, the list of things the Assembly Kit can’t support is also lengthy. This means that Total War: Three Kingdoms fans can expect, at the very least, rigorously researched historical unit mods. CEOs (Campaign Effect Objects – character traits and ancillaries).Here’s the list of stuff modders can now tinker with in the game: There is also a number of art resources that will help with creating new stuff for Total War: Three Kingdoms. The kit combines Dave (database editing), Terry (battle map creation), BoB (compiling pack files), and the Variant Editor (editing unit model collections) tools. The newly-released Assembly Kit is the tool for all the aspiring modders out there who want to bring more realism (it’s always more realism) to the latest game in the series.
TOTAL WAR THREE KINGDOMS MODS MOD
Creative Assembly has announced that the mod tools and Steam Workshop support for Total War: Three Kingdoms are out.
